I thought the addition of some "new" moves to returning SF4's veterans would've benefited the gameplay and mix-up possibilities (AKA fun). Super SF4 really seems to have found its own rhythm. Now with a total of 35 characters -Ī mix of new and old that feels balanced. Strike classics and exciting newcomers like Juri Han and Hakan made a big statement. I was slightly disappointed / bored with SFIVV's roster, but returning 3rd offering a more diverse and interesting roster over the "don't call it a comeback" prequel's roster that was made up of mostly SF2 veterans. Perhaps most importantly, the new additions in Super were all excellent choices. With the Super update, and a whopping 10 new characters, Capcom did not disappoint and certainly kept the HYPE I had extremely high hopes for the sequel to the "competitive smash hit" that was S treet Fighter IV: Vanilla. SF3: 2nd Impact, SF3: 3rd Strike, SF3: 3rd Strike Online Edition, Street Fighter Alpha, Streetįighter Alpha 2, Street Fighter Alpha 3, SFA3 Upper,Īnniversary Collection, Street Fighter EX,įighter EX 2, Street Fighter EX 3, StreetĪs a Street Fighter fan of 23 years (when this review was written). SF2 Turbo: Revival, Super SF2 Turbo HD Remix, Replay Channel is an especially stylish mode and actually adds quite aīit of replay value for me (no pun intended)! Lag has been very minimal in myįar and I'd say the online mode gets a high passing grade overall.Įdition, Super SF4: Arcade Edition, Ultraįighter, Street Fighter 2, SF2 Champion Edition, :(Īs expected, the Online Mode improves on the original's layout in every way by offering someĪwesome new options like Team Battle, Endless Battle and the all new Replay Channel
Replayability / Fun rating by one full point. For the record, the lack of this feature lowers my Really really really enjoy punching (or kicking) my opponent in the gut one more timeĪfter KO'ing them with a light attack. Little things, like overkill hits, that I love most about fighting games sometimes. Things, why take something like that out? It's fun Surprise you: Why can't I EX cancel or hit my opponent after KO anymore? Now for one of my biggest gripes I have with the game, and it might
I was hoping it would be a bit moreĬhallenging to get a high score. WhatĪlso seems to be lacking is a Gallery/Theater mode where you can view artworkĬrusher & Barrel Buster bonus modes have returned for nostalgia value, but Call it nitpicking, but I think a change of sky colorĪnd some new background details/characters can go a long way in a sequel. On the flip side, I was hoping they'd "remix" some of the returning stages Stages are all visually stimulating and each carries a decent soundtrack of their That only a true Street Fighter fan can fully appreciate. Nearly all of the remixed themes bring a certain nostalgia Sequences which no Street Fighter fan should miss.Ĭharacter soundtracks build upon SFIV's already solid soundtrack and add Also included are some all new "Rival Fight"
Series and don't take themselves too seriously, but most of the story artwork doesn'tįail to impress at least. the character storylines are what you'd come to expect from the The story element for each character, and offers all new prologues &Įndings. Incredibly slick, and given some much needed personality by badassĬharacter artwork (specific for certain modes mind you). Street Fighter themes from the series' past and present and flows nicely from beginning to end. The new intro is packed with style, badass remixed Thankfully, that dreadful "Indestructible" theme song was removedįrom the game entirely. Presentation-wise, SSF IV lives up to the original's.
Still solid, fun, and requires a high level of skill to master. Overall but what isn't broken doesn't have to be fixed I guess. Returning characters didn't receive any movelist updates but certain move Less-inspired, overly-exaggerated, and/or involve entirely too much
some areĮven more epic than the originals and hit hard, while others seem Unlike Super Arts from Street Fighter III. Has two Ultra Combos to choose from before the match begins, not
The most significant update in addition to the new characters is that each character now Unique fighting styles & personalities to the series. & gameplay strategies! The newcomers, Juri & Hakan, offer two exceptionally School Street Fighter players happy and each has his/her fair share of new abilities More importantly, their play-styles are traditional enough to make more old *sigh* some characters just look much more Look and sound the way they should, but a few of the characters indeed have their quirks and The new characters from the series past look superb in SF4's "cartoony yet intricately